Hello, we just updated to 5.4.1 and we were trying to make a build of our game but we cannot do it because the cooking process gets stuck and doesn’t progress, this is what the logs says:
Any help in fixing this would be appreciated, thanks.
Hello, we just updated to 5.4.1 and we were trying to make a build of our game but we cannot do it because the cooking process gets stuck and doesn’t progress, this is what the logs says:
Any help in fixing this would be appreciated, thanks.
I also noticed that this gets printed in the logs
LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [StaticMesh] anyway! RequiredMemory = 0.000 MiB + 5278.487793 MiB, MemoryLimit = 3911.539062 MiB
LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [StaticMesh] anyway! RequiredMemory = 0.000 MiB + 5278.487793 MiB, MemoryLimit = 3911.539062 MiB
LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [StaticMesh] anyway! RequiredMemory = 0.000 MiB + 4695.26709 MiB, MemoryLimit = 3911.835938 MiB
LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [StaticMesh] anyway! RequiredMemory = 0.000 MiB + 4695.26709 MiB, MemoryLimit = 3911.835938 MiB
LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [StaticMesh] anyway! RequiredMemory = 0.000 MiB + 5836.447754 MiB, MemoryLimit = 3912.050781 MiB
LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [StaticMesh] anyway! RequiredMemory = 0.000 MiB + 5836.447754 MiB, MemoryLimit = 3912.050781 MiB
LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [StaticMesh] anyway! RequiredMemory = 0.000 MiB + 4649.266602 MiB, MemoryLimit = 3918.972656 MiB
LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [StaticMesh] anyway! RequiredMemory = 0.000 MiB + 4649.266602 MiB, MemoryLimit = 3918.972656 MiB
LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [StaticMesh] anyway! RequiredMemory = 0.000 MiB + 5745.089844 MiB, MemoryLimit = 3919.316406 MiB
LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [StaticMesh] anyway! RequiredMemory = 0.000 MiB + 5745.089844 MiB, MemoryLimit = 3919.417969 MiB
And doing another build i noticed it got stuck at
LogMaterial: Display: Missing cached shadermap for UDS_TFTTT in PCD3D_SM5, Medium, SM5, Game (DDC key hash: b6522049cfe50a64fea86a1daa577496444bcda1), compiling.
LogMaterial: Display: Missing cached shadermap for UDS_TFFFF in PCD3D_SM5, Medium, SM5, Game (DDC key hash: 51b563b47ed583b87da0c282433fe33df0bc12aa), compiling.
LogMaterial: Display: Missing cached shadermap for UDS_TTTFF in PCD3D_SM5, Medium, SM5, Game (DDC key hash: 4d8f78fa0f1ba367d128158f8c09ec4c5825bda8), compiling.
LogMaterial: Display: Missing cached shadermap for UDS_TFTTF in PCD3D_SM5, Medium, SM5, Game (DDC key hash: 70c7a12ef28196f3875f57d362aaa0384fa3d2e6), compiling.
LogMaterial: Display: Missing cached shadermap for UDS_FFTTT in PCD3D_SM5, Epic, SM5, Game (DDC key hash: 3c672ce35390d20f2dd8deb857276b931e8065ee), compiling.
LogMaterial: Display: Missing cached shadermap for UDS_TFFTT in PCD3D_SM5, Medium, SM5, Game (DDC key hash: dba4c376951a9fdabb4cd45dda62b7f26295cc51), compiling.
LogMaterial: Display: Missing cached shadermap for UDS_TTFFF in PCD3D_SM5, Medium, SM5, Game (DDC key hash: 857ddfd3856b49c56002bd8083bcae2f9ccf32f4), compiling.
LogMaterial: Display: Missing cached shadermap for UDS_TTFTT in PCD3D_SM5, Medium, SM5, Game (DDC key hash: d8531299c2a7c6afdad73f427253ac050c64a612), compiling.
LogMaterial: Display: Missing cached shadermap for UDS_FTTFF in PCD3D_SM5, Medium, SM5, Game (DDC key hash: c30cd808b98e8f0113db9479cb7cbc0e88c3d8d6), compiling.
LogMaterial: Display: Missing cached shadermap for UDS_FFFTT in PCD3D_SM5, Medium, SM5, Game (DDC key hash: 53b56b21ddcf36f546c96e0c98f4deb8f7710839), compiling.
LogMaterial: Display: Missing cached shadermap for UDS_FFTTF in PCD3D_SM5, Epic, SM5, Game (DDC key hash: 8117a301328597ce085f58ce809c0d688ee8e310), compiling.
LogMaterial: Display: Missing cached shadermap for UDS_FTFTT in PCD3D_SM5, Medium, SM5, Game (DDC key hash: 33d678c7b7c52ae6a8eceddd6321ba2d44ca688c), compiling.
LogMaterial: Display: Missing cached shadermap for UDS_TFTFF in PCD3D_SM5, Medium, SM5, Game (DDC key hash: 728254ca136ee3671d14e5bfeaf48efbcf08b0fd), compiling.
LogMaterial: Display: Missing cached shadermap for UDS_FTFFF in PCD3D_SM5, Medium, SM5, Game (DDC key hash: 9289029215d30dd297082ed13a04b7e492423b3c), compiling.
LogMaterial: Display: Missing cached shadermap for UDS_FTTTT in PCD3D_SM5, Medium, SM5, Game (DDC key hash: 7d2e7bde38c24ca035bb9bc1887f480a05ffe008), compiling.
LogMaterial: Display: Missing cached shadermap for UDS_Space in PCD3D_SM5, Medium, SM5, Game (DDC key hash: d55691ac688c6c9ba3520dbd62f071f4e0b3689c), compiling.
LogMaterial: Display: Missing cached shadermap for UDS_TFFTF in PCD3D_SM5, Medium, SM5, Game (DDC key hash: 36a13095a32dc2ac92e51f30b01dda76fc703d7d), compiling.
LogMaterial: Display: Missing cached shadermap for UDS_TTTTT in PCD3D_SM5, Medium, SM5, Game (DDC key hash: 4c858a4a289de7f45cbb1db203de6868e1e2e22f), compiling.
LogMaterial: Display: Missing cached shadermap for UDS_FFFFF in PCD3D_SM5, Medium, SM5, Game (DDC key hash: cdabd7070fed139c86577af798dd19c1fc6bf29d), compiling.
LogMaterial: Display: Missing cached shadermap for UDS_FTFTF in PCD3D_SM5, Medium, SM5, Game (DDC key hash: 79dba713e7b700ec71b9166353b11b1f4ffb62b8), compiling.
LogMaterial: Display: Missing cached shadermap for UDS_TTFTF in PCD3D_SM5, Medium, SM5, Game (DDC key hash: bc3c9bc05331c41e603cf9fb286f1e5023ce7e17), compiling.
LogMaterial: Display: Missing cached shadermap for UDS_FTTTF in PCD3D_SM5, Medium, SM5, Game (DDC key hash: 302bde2b6eb2c662de15dd554c75a2b1aaa13214), compiling.
LogMaterial: Display: Missing cached shadermap for UDS_TTTTF in PCD3D_SM5, Medium, SM5, Game (DDC key hash: ffb66cc9c3a8564e29f26f6e5c0de592005367cb), compiling.
LogMaterial: Display: Missing cached shadermap for UDS_FFFTF in PCD3D_SM5, Medium, SM5, Game (DDC key hash: 63ad1c3d8d1b2bfb12774271bfba3da66f470fcc), compiling.
LogCook: Display: Cooked packages 6627 Packages Remain 1325 Total 7952
LogCook: Display: Cook Diagnostics: OpenFileHandles=4508, VirtualMemory=9956MiB, VirtualMemoryAvailable=9864MiB
Another day, another update.
Tried letting the engine cook for 16 and a half hours, it still got stuck building shaders… I will leave the log here just in case someone can help me
Cook-2024.05.15-16.39.46.txt (1.8 MB)
If ever anyone is gonna search for this ShaderCompiler problem, i fixed it by:
Worth noting:
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