I have shortened the names of all textures but like in your example, I don’t know where the reference to bed-plw-blkt-cnr-rm-d-ills-top-view-49917729_Sprite.uasset even is. That’s the name of it when I first imported it into the project but I change the the name of it shortly after. I placed a few instances of it in the world before I did but I have since gone through the painstaking task of going through ever asset in the World Outliner and making sure their name is correct.
When you’re deleting items from the content browser that are added to your game, are you forcing the delete or are you replacing the object in question?
Yes and I did it a lot. I know it said to only do this as a last resort but I couldn’t figure out how else to delete any object because whenever I try to delete anything, the force delete pops up. Could you maybe tell me, or point me to a thread that tells me what to do to a uasset to make it so the force delete doesn’t come up and it can just get removed, or does force delete always happen.
Can you see the deleted objects in the viewport?
No
Have you tried deleting your intermediate and saved folders from your project?
No I have not tryed deleteing my intermediate and saved folders from my project, would that help in a way? Also, could anything potentially go wrong if I were to delete the intermediate and saved folders?