Cook Error Can't Export

Before I response to this, I’ll tell you that I can now export the project but this only happened because I downloaded the latest version, 4.11.2 of Unreal and it seemed to clean up, or at least let me export the project finally so that’s good. Of course a butt load of warnings now pop up every time I try to do anything or save changes to the level. but it exports and that’s what matters for this first project of mine. I’ll still respond to your questions though if nothing more than for curiosity as to what went wrong as it’s still not fixed, only working. Tell me if I should continue this here or in another thread.

I have shortened the names of all textures but like in your example, I don’t know where the reference to bed-plw-blkt-cnr-rm-d-ills-top-view-49917729_Sprite.uasset even is. That’s the name of it when I first imported it into the project but I change the the name of it shortly after. I placed a few instances of it in the world before I did but I have since gone through the painstaking task of going through ever asset in the World Outliner and making sure their name is correct.

When you’re deleting items from the content browser that are added to your game, are you forcing the delete or are you replacing the object in question?

When I was deleting from the content browser, yes I force deleted them, and I did it a lot. I know it said to only do this as a last resort but I couldn’t figure out how else to delete any object because whenever I try to delete anything, the force delete pops up. Could you maybe tell me, or point me to a thread that tells me what to do to a uasset to make it so the force delete doesn’t come up and it can just get removed, or does force delete always happen.

Can you see the deleted objects in the viewport?

I can not

Have you tried deleting your intermediate and saved folders from your project?

No would that help in a way? Also, could anything potentially go wrong if I were to delete the intermediate and saved folders?