I can’t find any instances of the editor making the statement that the file names are too long as I have went through and tried my best to find any instance of that but it’s not there anymore yet it still won’t cook. The problem I’m currently facing is the fact that the editor is making references to objects that don’t exist and I don’t know why.
To further elaborate on this, it seems that whenever I delete an asset or static mesh, or anything else I create in the content browser, then instantiate it into the world Outliner then delete it from the content browser, I think it’s not deleting it’s instance in the world outliner, leading to the world outliner trying to make a reference to an object I don’t want to exist in the world. The only thing that’s wrong with that though is that I can’t find a null reference in the world outliner and it took me like 3 hours to go through every instance I created in world Outliner and make sure they had a visual representation inside the game. I want to know how I can find these references to object that don’t exist and delete the reference to the object I don’t want to use anymore.