Converting Launcher/Binary-based project to use binaries compiled from source?

Hi ,

This has fixed the ability to set .uproject associations, so thank you!

There is one other workflow bug I’m having at the moment, where I can’t hot-reload/compile in-editor. I posted it in C++ Programming, but if you could have somebody look at it, I’d be grateful - just trying to get everything set up to work ‘properly’ and fast.

Thanks again for your help, .

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