Converting Launcher/Binary-based project to use binaries compiled from source?

Hi ,

I have tried this suggestion after building the engine, and I still have no additional options in my right-click context menu. Is there a step I am missing?

*- Put source and dependencies on a new PC

  • GenerateProjectFiles.bat inside the UnrealEngine folder

  • Open UE4.sln and build the UE4 project

  • Run UnrealVersionSelect-Win64-Shipping.exe

  • Use context menu options in Windows Explorer to set engine version of game uproject file to use the source-built version.

  • Use context menu option again to generate project files and the sln for the game project.*

I can’t get from step 4 to step 5.

Thanks.