Here is the summary information, hopefully, it can say what the problem is.
Assertion failed: 0 [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp] [Line: 60] Package level compression cannot be used with the async io scheme.
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_CoreUObject!FCompressedChunk::FCompressedChunk() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:61]
UE4Editor_CoreUObject!operator<<() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\containers\array.h:1076]
UE4Editor_CoreUObject!operator<<() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\packagefilesummary.cpp:254]
UE4Editor_AssetRegistry!FPackageReader::OpenPackageFile() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\assetregistry\private\packagereader.cpp:65]
UE4Editor_AssetRegistry!FAssetDataGatherer::ReadAssetFile() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:836]
UE4Editor_AssetRegistry!FAssetDataGatherer::Run() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:597]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]