Sadly I’ve tried these solutions.
So for example, lets say I remove the X, well. it loses any direction that is Forward in terms of unreals understanding of world space. so I get weird numbers like -50 and 90 on flat ground. it just…Idk
I also don’t want ABS since they remove negatives. AKA declines.
I’ve also tried look at rotations, calculate directions with a varied of inputs from the trace results.
The numbers I get are the correct angles. it’s just being reversed if I go in the negative vector directions in world space. IE. -Y -X values. That’s where the flip happens
I’m sorry If I’m not giving too much information, I’m trying to feed as much as I need to, so I don’t bog people down with unnecessary information that just makes this complicated for no reason. That’s why I didn’t take a screen shot of the Blueprint.
And thanks for your help