Conversion - C# to C++

I would pay for that!
That is exactly what I am doing today…I just need a couple core physics scripts, both physX 3.3…
I wanted to experiment, how quickly can I get a full mobile game ported?..
Using code to connect to BP for Editor Configuration, seems to be the best way…

but a little tool like that may be real handy…, more zen like…

Patrick

patrick