Controlling the camera on an AI pawn

I’m relatively new to unreal, but from my understanding it seems like you’ll need a second camera. You would use Set target view with blend to move to the camera, and whatever interval you have, delay by that amount and then also possess the camera. This camera will have to have it’s own blueprint controls. There will be two seperate parts to those controls: 1 - mouse movement affecting camera pan/tilt, and keyboard controls controlling the other pawn’s (third person character’s) movement.

The part I’m not sure about is how to make this camera spawn at a location behind the player when you go to change cameras. You can probably use teleport and get the third person characters position as the first step on the camera change.