Controlled Pawn == None, but there is a controlled pawn

I can only guess it’s a matter of timing. It’s possible to get a Controller without a ControlledPawn. Controller is an independent actor and it only gets its ControlledPawn after a Posses call. Before that it’s just a pawn-less Controller :slight_smile:

So, this piece of blueprint you’ve attached a screenshot of, when is it called? If it’s on BeginPlay then it may be still too early. OnPosses would be a better place if you want to use data from the ControlledPawn.

Hope it helps,

–mieszko

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