There is no Panner node in the material though. So if every tick, I set the scalar parameter to a single number (let’s say 100), then it will move the texture on the X axis by 100 on the first tick, and every other tick, it will do nothing, because it’s constantly setting it to that value. Think of it as a ‘‘Set World Location’’ node basically.
Also, by resetting to 0 when the character stops, the texture will reset back it to it’s original position in 1 frame instead of staying in the offset where it was at.