Your explanation helped me to think in the way that when we moving the camera with the mouse, then the Mouse X value is changing smoothly towards zero when we stop. So it must be the same with Control Rotation when camera’s right vector is also smoothly going towards that “Forward” dot product between it and actor’s forward vector so it must why it’s not “Forward” all the time but smoothly going towards it.
Thank you for helping me, my final explanation may not be correct at all but it makes perfect sense for me so I’m happy with that for now.
Appreciate your help and have a nice day :]
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