Control Rig won't read Instance Editable Array input

Thanks for sharing, I’ve been running into the same issue, but was assuming I’d done something wrong since I’m pretty new to Unreal. I wish I would’ve tried a simple test case first, spent a lot of time reevaluating my rig graph.

If I find any clean workaround I’ll post it here, I saw your other post where you’d passed each element individually from the animation blueprint, looks like that might be what I have to do for now, unfortunately.