Hi,
I am trying to expose Control Rig to the Character Blueprint. In this case I am using the BP_ThirdPersonCharacter in the default Unreal Third Person project.
I initially tried this on 5.2 but then I upgraded to 5.5 and the same issue is occuring.
I follow this documentation exactly:
However, my Character floats in the level on BeginPlay and isn’t animating properly.
If I change the InDirection to Input then the Character does animate properly ,but the Control Rig is instead in the air - and I cannot manipulate it at all, there doesn’t appear to be a connection.
Also the Viewport looks like something out of the Matrix… lol (these keep going away from the character indefinitely btw)
If I set the InDirecton back to Output, I can set the Scale of the control Rig so I know it’s doing something… just the fact the Characters anims break is the issue…
I feel the default Epic Project should work out of the box… or is that just not the case and this is only for bespoke Characters ?