Knowledge Base: Control Rig Function Libraries

Overview
Function Libraries are user defined Control Rig graphs to help build and distribute pre-made rigging networks across Unreal 5.0 Control Rig assets.
Users are able to construct and version these libraries and re…

https://dev.epicgames.com/community/learning/knowledge-base/q5jl/unreal-engine-control-rig-function-libraries

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Does this work at runtime? Is it possible to rig a model at runtime or does it only work in the editor?

@Socke81 Absolutely! Checkout Control Rig in Animation Blueprints and also the Valley of the Ancient Sample.

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I’d appreciate it if somebody could put out some documentation on the current premade functions.
I have no idea what the “Mirror Controls” function is for, or how to use it.

Luckily I am able to find this article via google, otherwise I would miss this functionality even though I really need this!

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