@SupportiveEntity @lordlolek thanks for getting back to me guys, both of your suggestions seem to be the same, to enable input on the second actor I want to control.
I’m seeing this error when I try to do this “EnableInput can only be specified on a Pawn for its Controller”.
My original example was a car, but to test this out I copied in the BP_ThirdPersonCharacter from the sample app. So my default pawn class is my VR player, in my gamemode blueprint I spawn a BP_ThirdPersonCharacter for each player that joins the game and try to enable input. That’s when I get the error.
Edit: To answer the questions about how this is supposed to work, yes I want to control both simultaneously. Imagine everyone loading into a VR game and their avatars are controlled by the motion of the HMD and controllers, but then they can pick up a controller in the game and control an RC car or a little person with it (Like Moss if you’ve ever played it).