Control Jump Height Midair

Ah, this worked wonderfully. I do thank you.

So what is done is I noded from Construction Script to JumpMaxHoldTime, and noded the values from a custom variable I called MaxJumpHoldTime (For my own convenience). All so I could see and tweak the numbers if I needed.

Then went to the character and just basically add a Jump and Stop Jumping as one would.

Finally, tweaking Gravity and JumpZVelocity.

Personally went for
MaxJumpHoldTime: 0.5
JumpZVelocity: 650
GravityScale:2
MaxAccelerator: 4000

Ridiculously simple solution, that I overcomplicated. What a fun experience.

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