Hm. This seems to be much smoother than what I’ve been trying. Though, I can’t figure out why it works. I didn’t tell the floats to directly interact with the engine’s gravity, or press timer. Unless the engine checks for just the names and then starts connecting the interactions?
Regardless. About this solution.
There’s a problem here. It seems the gravity becomes much heavier if you do short hops, making you fall pretty quickly. It’s noticable on ground level, but if you compare the falling speed from walking off a platform, to shorthopping froma platform, the falling speed would be noticable.
It seems this is what happens if you use gravity to adjust jumping height. Would there be a workaround for this?