Continuously playback of music during map changes without persistence level

Seems fixed on september 22.

4.14 then? :slight_smile:

That is correct. I verified the fix they implemented last week so I can confirm it does indeed work. We just need to remain patient until 4.14 comes out so we can test this fix.

What is the situation with this issue? I’m wondering if it is possible to set an audio sample to play persistently if activated and stored in the game instance, like a score variable or such. Would the work or is it still not possible when loading levels?

Hello, I cant see the UE-16451 as the link is dead. Can you tell me what the fix is please? I also need the feature of playing sounds across OpenLevels.

Thanks.