Continuous short freezes while working in the Editor

NOOOOOOOOO! It didn’t work. Freezes (CPU spikes) still happening with the new 16gb ram.

Edit…
YEESSSSSSSS! It did work, sort of. I was a bit premature on the reporting back there.
I still have the problem in 4.12 but 4.13 seems ok after 1 day of use. I have had two, maybe three little freezes in that time but not the constant freezing every few seconds. I can get along without 4.12 and 4.11 is still working ok anyway.

I deleted my rant… long story in short… I upgraded my RAM to 16gb from 8gb and the problem has gone away in 4.13 but remains in 4.12.
This is a strange problem but I can live without 4.12. v4.11 still runs OK as well.

For reference, this is my spec now:
i5 3570K - 16gbRAM - SSD - ASUS GTX970 Strix - Win7

I deleted my rant… long story in short… I upgraded my RAM to 16gb from 8gb and the problem has gone away in 4.13 but remains in 4.12.
This is a strange problem but I can live without 4.12. v4.11 still runs OK as well.

For reference, this is my spec now:
i5 3570K - 16gbRAM - SSD - ASUS GTX970 Strix - Win7

So while you have CPU usage at 100% during freezes and you weren’t hitting RAm limits, increasing RAM resolved it? I don’t see any logic behind this :confused:

No, neither do I unless it’s because the RAM was slightly faulty or incompatible in some way. It was 1333Mhz and the new RAM is 1600Mhz but it really is the only thing that has stopped the glitches. But like I said it still happens in 4.12.

EDIT: I correct myself, it is still doing it in 4.13 as well. Takes a few minutes to kick in but then happens more often until UE4 is completely unusable.

Interesting discovery - I converted my project to 4.14p3 and it seems to have no freezes. Only freezes up when I add something new to the scene from Content folder. So it seems to me 4.13 had some serious memory management issues.

Once 4.14 release is out and I can use FMOD with it, I can determine for sure whether 4.14 freezes or doesn’t.

You sir are a life saver. After having to reset my pc and reinstall all the software, my project would take 30+ minutes to load up with it building textures every time. Once I ran the DDC command as you suggested (which took about 2 hours), it now only takes about 30 seconds to load! Huzzah!