As far as I can think, the way that loops work in Blueprint wouldn’t allow for ‘Continue’ the way it works in programming languages. Branching and doing nothing is probably the cleanest thing you can do. If you wanted to though, you can recreate the forloop macro with a continue input that would simply do nothing, but that would be messy having an execution line running back to the for node
Edit: Even with the continue node, it wouldn’t halt execution of the rest of the loop, obviously