Content Browser crashes when child BP is changed

Sorry, I cannot reproduce this in a clean project.

Here is what I did:

  • Made a master BluePrint. -Created a child Blueprint of that and placed around 100-200 static meshes inside. (It seems that adding child actors to this child Blueprint may have a connection to the crashes) -Save the Blueprint and start duplicating it. -At around 5-10 of these blueprints in the same folder, try to rename or move them to a different folder. -The content browser crashes 100% of times on my end.

Here is the last log entry btw:
[2016.05.04-08.30.09:159][247]LogCrashTracker:

[2016.05.04-08.30.09:255][247]LogCrashTracker:

[2016.05.04-08.30.09:255][247]LogWindows:Error: === Critical error: ===
Fatal error: [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 177]
Illegal call to StaticFindObjectFast() while serializing object data or garbage collecting!

[2016.05.04-08.30.09:323][247]LogExit: Executing StaticShutdownAfterError
[2016.05.04-08.30.09:526][247]LogPhysics:Warning: PHYSX: …\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.05.04-08.30.09:527][247]LogPhysics:Warning: PHYSX: …\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.05.04-08.30.09:527][247]LogPhysics:Warning: PHYSX: …\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.05.04-08.30.09:551][247]LogWindows: FPlatformMisc::RequestExit(1)
[2016.05.04-08.30.09:551][247]Log file closed, 05/04/16 10:30:09