Content and Documentation for Customizable characters using FSkeletalMeshMerge

That issue seems to be gone, I can attach stuff to bones.

It would be great to make animation blueprints work with merged meshes. I would happily try it, but maybe anyone knows that it’s not possible already?

**UPDATE: **I’m getting random crashes at BoneContainer.cpp:79. That feature looks untested, I think I’ll try something else. Sad.