Hello, Ibragim
Please note that you can use StaticLoadObject function:
StaticLoadObject( UClass* Class, UObject* InOuter, const TCHAR* Name, const TCHAR* Filename, uint32 LoadFlags, UPackageMap* Sandbox, bool bAllowObjectReconciliation)
If you like to learn more about Dynamic Object Loading in Unreal Engine 4, please go here:
Hope this helped!
Have a great day!