ConstructorHelper in function cause a crash

Hello, Ibragim

Please note that you can use StaticLoadObject function:

StaticLoadObject( UClass* Class, UObject* InOuter, const TCHAR* Name, const TCHAR* Filename, uint32 LoadFlags, UPackageMap* Sandbox, bool bAllowObjectReconciliation)

If you like to learn more about Dynamic Object Loading in Unreal Engine 4, please go here:

Hope this helped!

Have a great day!