Should that be not part of the
function?
The widget should call the add / remove functions. If I were to made a procedural ladder, I’d:
- add a step:
- remove a step:
- so the Construction Script can:
- and then in game the widget could call:

Somewhat oversimplified compared to yours, but it’s a legit approach. Add / Remove function can check the length of the array and add a ladder initial / final steps should these have a unique look.




