I’ve submitted a pull request with a fix for this issue: https://github.com/EpicGames/UnrealEngine/pull/5239
It applies instance data before construction script runs, so component properties have their instance values while blueprint runs.
I’ve submitted a pull request with a fix for this issue: https://github.com/EpicGames/UnrealEngine/pull/5239
It applies instance data before construction script runs, so component properties have their instance values while blueprint runs.