Construction Script: Add Editable Mesh Variables to Location Array

to anyone reading this:
what I am doing now - which is kind of working - is the following

create vector array and struct (booleans “isMesh1”, “isMesh2” & “vector position”)

  1. fill vector array from details view
  2. create a branch after loop completion with editable boolean
  3. branch cleans struct array and runs once a for each loop through vector array → passing vectors to struct
  4. switch boolean settings in details view → struct is now persistant
  5. now I am able to change the struct booleans and spawn the corresponding instance meshes to the location