to anyone reading this:
what I am doing now - which is kind of working - is the following
create vector array and struct (booleans “isMesh1”, “isMesh2” & “vector position”)
- fill vector array from details view
- create a branch after loop completion with editable boolean
- branch cleans struct array and runs once a for each loop through vector array → passing vectors to struct
- switch boolean settings in details view → struct is now persistant
- now I am able to change the struct booleans and spawn the corresponding instance meshes to the location