Construct Object From Class - "Wrong class to spawn" error - Initializing objects via blueprint

I haven’t used the Add x Component node before, but I think it is the node that you’re looking for. Simply type in the context menu: Add SwingOneHandedWeaponEvent component.

Samples of my own actor components written in C++ (The add nodes were auto generated): http://puu.sh/rONPo/236664ca5f.png