Hello,
I have an animation with the props constraint to the hand of the character. I used the eblabworldspace script (it does use the normal Maya constraint for it).
I want to export this into Unreal. But i can only export the character animation baked into the skeleton (through fbx export or game exporter). I can’t figure out how to do it with the constraint prop, so that it follows the hand.
Some ppl use the ik hand gun joint to do it, but my rig is customized and it doesn’t have that.