Constant random Engine Crashes

With this current PC build I am on I have installed both studio and game ready drivers 60+ times (in the last month alone).

From my notes file I have installed:

GeForce Game Ready Driver: 560.94, 561.09, 565.90, 566.03, 566.14, 566.36.
NVIDEA Studio Drivers: 561.09, 565.90, 566.14, 566.36.

I have of course used DDU for each install.

I am working on this project 60+ hours a week as I have taken a years leave from work for my game.

Nearly 6 months gone.

You name it, ive tried it.

Sorry couldn’t be of any help.

Hey, at least I got a reply! Thats certainly new!

Hopefully a few others have read the threads so they know what to expect from it before they start using Unreal Engine I guess, silver linings and all that.

Ugh…

So I made a survey of the crashes, most of them appear when:
-importing assets
-creating folders
-hovering over the right-click menu
-changing colours of nodes
-changing variable types

It really is simple stuff like that. Of course I do have other crashes (like 100% using the Fab Plugin or sometimes my gpu driver) but in those cases I will get an error message and the option to report the bug.
The bugs are strangely constant over some time (eg. I wouldn’t be able to create a materialfunction, even after a restart, at one evening but the next time it will work just fine and workarounds like duplicating and changing an existing one will work.
Lately I have been playing around with PCG and some Nanite. No problems occured although it was reaching the limitations of my pc.
So if anyone has a idea how to fix those crashes it would be nice, on the other hand I’m already getting used to it.