Hopefully a few others have read the threads so they know what to expect from it before they start using Unreal Engine I guess, silver linings and all that.
So I made a survey of the crashes, most of them appear when:
-importing assets
-creating folders
-hovering over the right-click menu
-changing colours of nodes
-changing variable types
It really is simple stuff like that. Of course I do have other crashes (like 100% using the Fab Plugin or sometimes my gpu driver) but in those cases I will get an error message and the option to report the bug.
The bugs are strangely constant over some time (eg. I wouldn’t be able to create a materialfunction, even after a restart, at one evening but the next time it will work just fine and workarounds like duplicating and changing an existing one will work.
Lately I have been playing around with PCG and some Nanite. No problems occured although it was reaching the limitations of my pc.
So if anyone has a idea how to fix those crashes it would be nice, on the other hand I’m already getting used to it.
Update:
I tried some gpu driver versions and I think that may be influencing the issue. The latest version literally makes the engine crash every save, yet I cannot say with certanty that those are “the same” crashes since I get a “gpu driver crash” message and a bug report window from epic.
Update #2: So I did two things lately: changing my gpu driver back to the last 2024 version and I started using git. And now I could use the engine for two full days without crashes.
So I still suspect the gpu driver, but in most cases when I would expect a crash it is now doing revision control stuff. I did nothing to set up revision control before, could a missing rc lead to crashes?