Depends on what you’re doing though.
For example, you can’t work on a realistic open world with 32GB RAM capacity. (Wanned to add a note here, you can, but 32GB on a very advanced project is like 16GB on an average one, it’s not ideal. That being said, there are still things you cannot do with 32GB.)
But like I said, it will of course get you a decent experience from the editor. It’s the minimum recommended capacity, not the required capacity. You can also use the editor with 16GB of RAM, it would just be laggy at times.
(Btw I got to test the editor with a wide range of RAM capacity, here are some extra info that might be useful. Even for a small project 32GB from 16GB does make a big difference in performance. And 64GB can also be a necessity depending on the project. Other than necessity, it would still be recommended over 32GB even if you’re not working on a very high scale project, but using VS 2022 on the side!)
That’s NOT right
Were you able to check if the editor is set to run on high performance?