The contents of my “Output Log” during a typical startup:
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LogInit:Display: Project file not found: ShooterGame/ShooterGame.uproject
LogInit:Display: Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogUProjectInfo: ShooterGame: "C:/Program Files/Epic Games/ARKDevKit/Projects/ShooterGame/ShooterGame.uproject"
LogInit:Display: Found project file ../../../Projects/ShooterGame/ShooterGame.uproject.
LogConsoleManager:Warning: Console object named 'r.SSS.Scale' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
LogInit: Version: 4.5.1-0+UE4
LogInit: API Version: 0
LogInit: Compiled (64-bit): Mar 5 2018 17:11:51
LogInit: Compiled with Visual C++: 18.00.40629.00
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line: ShooterGame/ShooterGame.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=e053424ef8ec4681b7e2991305aa4447 -AUTH_TYPE=exchangecode -epicapp=ARKDevKit -epicenv=Prod -EpicPortal
LogInit: Base directory: C:/Program Files/Epic Games/ARKDevKit/Engine/Binaries/Win64/
LogInit: Rocket: 0
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogOnline:Display: STEAM: Loading Steam SDK 1.32
LogOnline:Warning: STEAM: Steam API disabled!
LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogOnline:Warning: Unable to create OnlineSubsystem module Steam
LogOnline:Warning: Unable to load default OnlineSubsystem module Steam, using NULL interface
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogVoiceCapture:Warning: Failed to create capture device 0x88780078
LogVoiceEncode:Display: EncoderVersion: libopus 1.1-beta
LogVoiceEncode:Warning: Voice capture initialization failed!
LogVoice:Warning: Failed to initialize voice interface
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = SmallestCurve'
LogConsoleResponse:Warning: Found in ini file '../../../Projects/ShooterGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)'
LogConsoleResponse:Warning: Found in ini file '../../../Projects/ShooterGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurveX = (EditorCurveData=(Keys=((Time=480.000000,Value=0.25),(Time=1920.000000,Value=1.000000),(Time=8640.000000,Value=4.5))),ExternalCurve=None)'
LogConsoleResponse:Warning: Found in ini file '../../../Projects/ShooterGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
LogConsoleResponse:Warning: Skipping Unknown console variable: 'r.EarlyZPass = 2'
LogConsoleResponse:Warning: Found in ini file '../../../Projects/ShooterGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. 'NVIDIA Quadro P1000' (Feature Level 11_0)
LogD3D11RHI: 4019/0/8168 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI: 0/0/8168 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1cb1 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows: 0. 'NVIDIA Quadro P1000' (P:1 D:1)
LogWindows: 1. 'NVIDIA Quadro P1000' (P:0 D:0)
LogWindows: 2. 'NVIDIA Quadro P1000' (P:0 D:0)
LogWindows: 3. 'NVIDIA Quadro P1000' (P:0 D:0)
LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
LogD3D11RHI: Adapter Name: NVIDIA Quadro P1000
LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
LogD3D11RHI: Driver Date: Unknown
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
LogContentStreaming: Texture pool size is 0.000000MB
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.35s 87MB ../../../Projects/ShooterGame/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: ../../../Projects/ShooterGame/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../Projects/ShooterGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogCollisionProfile:Warning: Profile (Vehicle) ObjectTypeName (Vehicle) is invalid.
LogCollisionProfile:Warning: Profile (Pawn) ObjectTypeName (Pawn) is invalid.
LogCollisionProfile:Warning: Profile (CharacterMesh) ObjectTypeName (Pawn) is invalid.
LogCollisionProfile:Warning: Profile (Spectator) ObjectTypeName (Pawn) is invalid.
LogCollisionProfile:Warning: ProfileRedirect (OverlapOnlyPawnMesh : BlockOnlyPawnMesh) - New Name ('BlockOnlyPawnMesh') isn't found
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FBSDRunnable///Thread_29f4_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FBSDRunnable///Thread_3a4_0///////STATCAT_Advanced////
LogAssetRegistry: FAssetRegistry took 0.0105 seconds to start up
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 2
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/TrueSkyPlugin/Content/. Error: 2
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FBSDRunnable///Thread_27f4_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FBSDRunnable///Thread_3a4_0///////STATCAT_Advanced////
LogObj: 42029 objects as part of root set at end of initial load.
LogUObjectAllocator: 9170800 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine...
LogInit: XAudio2 using 'SyncMaster (NVIDIA High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogAIModule: Creating AISystem for world NewWorld
LogDerivedDataCache: Saved boot cache 0.04s 55MB ../../../Projects/ShooterGame/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
SourceControl: Info Source control is disabled
LogLongPackageNames:Warning: URL: ShooterGame.uproject: Name may not contain the following characters: .
LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: 'ShooterGame/ShooterGame.uproject' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
LogPackageName: SearchForPackageOnDisk took 0.000s to resolve ShooterGame/ShooterGame.uproject
LogMaterial:Warning: Shaders remaining: 0
LogCollectionManager: Loaded 0 collections in 0.001788 seconds
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogLoad: Full Startup: 15.99 seconds (BP compile: 0.01 seconds)
LogAssetRegistry: Asset discovery search completed in 3.0060 seconds
LogRenderer:Warning: Reallocating scene render targets to support 1304x760.
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