Hello, @AnasMh2025 ,The second log says that the project crashes while pre-processing/compiling shaders.
You can try the following:
-
Moving the Engine to the same physical disk as the project
-
Disable all non-Epic plugins (and also temporarily disable MetaHuman to see if it causes the error).
-
Clearing
DerivedDataCache
and allSaved/Intermediate
folders -
Disable “Support Compute Skin Cache” Project Settings → Rendering
(you also have to diable ray tracing )
- Open the engine using
-d3d11
- Close the editor.
- Search for your uproject file
- Right-click - Send to Desktop- (create shortcut).
- Right-click the shortcut- Properties.
- In Target ,at the end of the quotes, leave a space and type
-d3d11
:
Also I found these two posts , It’s not the same log , but they have similar errors , so you could try it and maybe it will work.
From what I’ve researched, I’ve seen that most of the errors happen to people with an Intel i9-14900K and an RTX 4080 or 4090. This post talks about how to fix it by changing the BIOS settings.
Hope it helps ! If nothing works for you, let me know and we’ll see if we can find a solution.