Consistent UMG navigation with mouse, keyboard, or gamepad?

Not sure if that would work in your case, but you can always fall back on dictating an explicit behaviour:

Above, the icon is changing during onFocusLost / Received in the customBorder.

This also gives you direct control over where the focus goes:


Never fully understood how Escape and Wrap rules are supposed to work outside of containers. :expressionless: