Consistent UMG navigation with mouse, keyboard, or gamepad?

Oh, like this?

It works like a charm. I had set up a custom function for each of those buttons (instead of explicit mapping), which worked, but your way is much better. I guess this solves everything, so thanks again! Will mark your previous reply as solution.

I’m now interested in the border method you described though, I thought it would require extra work, since they don’t have native button functions? could you explain a bit the overall process?

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