Thanks for that log, but that doesn’t contain a callstack either, it seems to be a log of the editor startup in Visual Studio.
To generate a callstack, follow these instructions:
- Make sure you have UnrealVS installed, as this makes things easier (instructions here).
- Build your game’s project in Visual Studio.
- Enter the full path to your .uproject file for you game into the command-line box in the UnrealVS toolbar (this is the right-most text box in the toolbar).
- Press F5 to run the Editor with your project.
- If/when it crashes, open up the “Call Stack” tab (from the Debug->Windows menu). Right click in the window & click ‘select all’ then ‘copy’ & paste that here.
Thanks for the help with this!