Thanks for the clarification.
Mostly I have two types of “blueprint to blueprint” connection needed.
I have a Design Blueprint which spawns objects and is spawned itself.
Like a Cloner.
So the Cloner needs to call actions (like Emissive Power) in each clone blueprint.
For that I use Dispatchers.
That requires binding each clone to the specific Cloner parent.
So when my design calls for a new Cloner blueprint and a new cloner type,
I duplicate my cloner+clone blueprints, but then I have to change the binding in the clones from Cloner A to Cloner B.
With 10 dispatches that’s not a smooth task to do, but that’s what I did so far.
On the other hand I could have 50 cloners and it works smoothly when called.
In this case from today, I am looking to connect a single Actor to the main Cloner, so one-on-one connection. The interface worked nicely for it,
but I am assuming if I had to do that for 30 clones, I would need 30 references?