Connecting Rotation Between Blueprint A and Blueprint B

That’s crazy cause till now I was working overtime for doing rebinding again and again.

Blueprint A works with Light A,
Then in a new design, I duplicate to Blueprint B that uses light B, but then you need to rebind everything.

With interfaces that should work much better I believe. I need to test it!

UPDATE: but wait, I still am looking for a reference of the controlled object.
So if I have 40 lights, wouldn’t that mean I need to still create some array of references to call the interface?

With Event Dispatchers you don’t have to do that.