That’s crazy cause till now I was working overtime for doing rebinding again and again.
Blueprint A works with Light A,
Then in a new design, I duplicate to Blueprint B that uses light B, but then you need to rebind everything.
With interfaces that should work much better I believe. I need to test it!
UPDATE: but wait, I still am looking for a reference of the controlled object.
So if I have 40 lights, wouldn’t that mean I need to still create some array of references to call the interface?
With Event Dispatchers you don’t have to do that.