Here in the Get All Actors Of Class node you are getting an array of all actors of class Ground End, which is the actor with the On Component Activated (remove_cube) Event. In the For Each Loop node, You are Iterating through the Array of Ground End pointers. An Array Element on the output of the for loop will be a pointer to a single Ground End actor in your world. So if you drag off the Array Element you can call the On Component Activated (remove_cube) since it is a method of the Ground End Actor.
1 Like