No clue but you’re doing something very strange with the array remove… you nullify the reference, make it into an array and then remove nothing from it. Those nodes do nothing - what is it supposed to do?
why is the connection with the Pawn
interrupted after 5 seconds
If the issue is time based, it’s not here - not in the screenshot. But calling End Overlap would sever the execution chain for the Add Movement Input - so something calls that.