Confused where to start with levels and instancing/streaming

Thank you so much! This worked well! I actually programmed it so that entering the minigame/puzzle is triggered by a key input, but exiting out is with a widget. This made things a little tricky and I have a lot of casting. I’m still trying to get the hang of knowing where the best place to put nodes and functions or logic in.

It was hard because I noticed I couldn’t add references to any other camera except the player camera in other blueprints, AKA I had to switch to my secondary camera in my level blueprint, which also made it tricky because I had variables in my level blueprint that I couldn’t cast to other blueprints.

I also put the input action in my level blueprint which checks and triggers if the player is overlapping with the puzzle, which I know isn’t necessarily good for optimization. Do you have tips for this and communication between level blueprints and actor blueprints? And I will still check out the other resources you left me as well!

1 Like