Thank you for your clarification regarding the integration of ray tracing features into Lumen. I appreciate the effort to streamline rendering capabilities within Unreal Engine.
I understand the rationale behind merging these features; however, based on our recent tests, we have not yet been able to achieve the same level of sharp and precise reflections with Lumen as we could with standalone ray tracing. This quality is crucial for our high-end jewelry visualization projects. I’ve included a link here PLEASE ! - Don't remove Raytracing Reflection (Deprecated) in 5.4 to our tests which illustrate the current challenges we are facing with achieving the desired clarity and sharpness in reflections.
Given this, I would be grateful for any suggestions or guidance on how we can enhance our results using Lumen or if there are upcoming updates that might better support high-detail reflections necessary for luxury product visualization.
Looking forward to your insights.