Concept of actors with with separate inventories

Here is an image to show what I mean. This is for the actor (world object with inventory). I’ve added the inventory component here so I can reference it directly. From what I can gather you want to have two arrays for this. One in inventory component and one in world actor. To always set the array for inventory component with whatever you are accessing, before opening the HUD. I assume you perhaps cannot simply set an array like this though I am not sure probably need some more pointers if this is the case.

The double image appearance is just to show both arrays display as populated with references.
The bottom array is referenced from the Inventory_BP component I recently added.