Recently, out of no where, when i remove an asset (BP, Static Mesh, etc) from a scene, the engine shows “computing references” and this can last for several minutes. Prior to a week ago, i could just delete something from PIE and boom gone. now it takes forever. I did back track to see if i added anything to my world that might cause this. I am deving for mobile so everything is super optimized. Everything is low poly, low res, low LOD, etc.
One thing i noticed is that when it is computing references, i may see “finalizing load of staticmeshcomponent” followed by any number. Today, i deleted a weapon pickup from a scene and saw this:
“SM_Teeth_02a14” is from a building and in no way related to the weapon i deleted from the scene. I would appreciate, if anyone has ever seen this, on feedback that could help me eliminate this issue. I know this has nothing to do with specs, but i will attach them below for scrutiny. This is making development very difficult.
Thanks for the reply! so just an FYI, I’m on 5.1 and it looks a bit different. My top-most folder is called “All” and there is no option to fix redirectors there. However, the next level down is Content, and within about a second, I get an error for a packed level instance i have in my world. Is the idea to go through and delete/recreate these assets as I get errors? Sadly, after that error, it does not proceed. Just stops there and closes out. Thanks for your help!
All good! Yeah I’m currently working with 4.27 so there will be some differences. However shouldn’t matter much. It’s good practice to fix up redirectors if you delete (especially force delete) stuff in your project hierarchy.
What error are you getting? Can you share that as well? Might be relevant.
Edit: Also is your project connected to source control? That could be interfering with the “fix up redirectors” as well
Tried unpacking the level instance and the engine crashed. so, I decided to delete it. It would be minimal work to put it back together. The error was simply that the level instance “was not valid.” Once I deleted it, the error went away of course. I have restarted the engine and at the moment, things seem to be moving a lot smoother. I also went down one folder at a time and fixed up redirectors (probably unnecessary but worth a shot). I’ll update you on how things go.
I am unfortunately not connected to source control. This particular project started out as something else and by the time i was serious about it, i had too much in the project to successfully connect. i get errors from Source control using Git, and it really only commits some of the assets to source. Since i duplicated the project before trying source control, i just went back to the original project until i can figure out what to do there.