Compositing (transparent BG) video or image sequences in Unreal

Hi Toontitan, Glad to see a fellow iClone user in here… I happen to have some degree of success with the “chroma-keying” part of what youre trying to do. The main difference with what I’m doing is that I am using a live feed versus importing in a video… but the concept is pretty much the same whether you use a pre-rendered video, or live footage from a camera. The main part of this whole idea of chroma-keying inside of Unreal Engine is where you will run into so many different and sometimes complex ways to remove the green. I have watched countless videos on Composure and just couldn’t get things to work properly – and it’s mainly to do with my own inexperience with UE4.

When I figured out a solution to my first issue, which took me forever, I quickly made a video about it to help others who might be trying to do the same thing. My solution was to use OBS to do the keying, which mostly worked, but I wasn’t very happy with that workflow and the results were only “OK” – The simplicity of using OBS came with some drawbacks like lots of noise on the main footage, and some fringing or artifacting around the edges and also green-spill.

This week, I started to do some more experimenting… trying to cut OBS out of the workflow, and I think I finally figured it out… It’s kind of difficult to write a step by step here, but I plan on making another video as an update to my first video (which had some flaws since I literally put the video together as fast as I could in a day) – but works great if you don’t mind using OBS as the middle-man. Maybe some of the concepts in the video will give you some more ideas. But like I said, I have a new solution that uses a simpler workflow and I’ll share how to do it soon. Here’s a link to the first video if you’re interested:

https://youtube.com/watch?v=ZLngVM5XRSI](https://www.youtube.com/watch?v=ZLngVM5XRSI&t=2203s)