That is, sadly, exactly what I had. However I’ll close this out (if I can?) as I think it’s a blueprint issue, not C++ related…
I moved the custom code from the blueprint subclass into C++ code and it’s all working fine.
That is, sadly, exactly what I had. However I’ll close this out (if I can?) as I think it’s a blueprint issue, not C++ related…
I moved the custom code from the blueprint subclass into C++ code and it’s all working fine.