Component Tick not called while modifying a value in the editor (Details pane)

Hi,
When I modify a value in the details pane (for example, dragging a float value), the ComponentTick are not called. It’s properly called when I let go the mouse button.
I would like to have it change in real time to improve UX (being able to see changes in real time, without letting go the button). Any idea if that’s possible?
I’ve tried all the various options of Ticking (Tick Even when Paused, various Tick groups…).
I noticed it doesn’t happen when modifying the Transform of an actor (or StaticMeshComponent) for example: the actor is moved in realtime and the Tick is still called (tried with a LogOnScreen in the TickComponent).
The code for the Transform is quite complex (UE_5.4\Engine\Source\Editor\DetailCustomizations\Private\ComponentTransformDetails.cpp), I checked but didn’t find any specific code in there.
Thanks!