Hi Slavq,
I’ve been actively working on this issue. I do have an engine code change that fixes this, we are still discussing several possible approaches but I do believe with some confidence that this will be fixed next release.
-Zak
Hi Slavq,
I’ve been actively working on this issue. I do have an engine code change that fixes this, we are still discussing several possible approaches but I do believe with some confidence that this will be fixed next release.
-Zak