Component reset, caused by a simple setup (Demo project included)

I’ve just tested it again, and this bug occurs only when using CharacterMovement component. I’ve found a workaround - instead of assigning Animation Blueprint and Skeletal Mesh through Defaults tab, i’ve made public variables of AnimBP and Skeletal Mesh type. Then i assign them to the actual SkelMesh and animation instance class in Construction Script. But the bug is still there.